After a mean collector named Swindle cons him out of his most valuable baseball card, Griffin Bing must put together a band of misfits to break into Swindle's compound and recapture the card. There are many things standing in their way — a menacing guard dog, a high-tech security system, a very secret hiding place, and their general inability to drive — but Griffin and his team are going to get back what's rightfully his … even if hijinks ensue.<br />This is Gordon Korman at his crowd-pleasing best, perfect for readers who like to hoot, howl, and heist.<br />"Readers will enjoy the page-turning adventure, the quirky characters and the revenge factor. This book is destined to become a favorite read-aloud for librarians and classroom teachers. It is a must-have for middle school libraries." - Children's Literature
Gordon Korman’s fast-paced adventure novel is ideal to teach students how to analyze the sequence of events in a plot and how they are connected. Activities engage students in researching great swindles in American history, practicing baseball card math, and creating a collectible card for their own futures.