Design School 2.0: Student Created Apps

Want to get students excited about STEM? Start an app design course.

TOP 5 NEWS STORIES

  1. Millions Left To Spend

    Hawaii only Race to the Top winner on track to spend all. Edweek
  2. Americans Flunk Implementation

    U.S. creates plans to teach math, fails to succeed. NYtimes
  3. Veteran Teachers Paid ‘Painfully Low’

    New report says even truckers earn more. WaPo
  4. Common Core: Bird’s Eye View

    A look at the standards today across the nation. NPR
  5. A New Problem: Low Expectations

    Study suggests principals’ perceptions lowers achievement. NYtimes

ON OUR BLOGS

  • Alexander Russo

    Twitter Friday: News & Commentary Here, On Facebook, & Via Twitter

    Jul. 25, 2014 at 09:00AM

  • Tech Tools

    Powering Up the Classroom

    Jul. 24, 2014 at 06:07AM

RESOURCES

  • Best in Tech Archive

    Essential education technology chosen by district leaders for Administrator magazine.
  • Video Interviews

    See and hear leaders—from Ray Cortines to author Michael Horn (Disrupting Class)—intelligently discussing today’s hottest education topics.
  • Profiles in Education

    Get advice from today's newsmakers to guide you through the landmines that every superintendency holds. Including interviews with San Francisco's Carlos Garcia and AASA Superintendent of the Year Betty Morgan.
  • Weigh In:

    Trusted collegues share advice on the thorniest problems our schools are facing.

VIDEO

See All Videos

Permission to repost video content available by request.


Download your free article collection about keeping schools healthy.

Free Webinar Series

View more webinars >

Free Whitepapers

  • Beat Germs by Changing Behavior Create a healthier, safer, and more productive classroom environment with better hand hygiene. School officials at three schools in Georgia that joined Kimberly-Clark Professional’s The Healthy Schools Project* between 2012 and 2013 share insight into their efforts to beat germs and boost attendance by changing hand-hygiene behavior.