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5 Games for 2nd Grade Math

Learn easy, challenging, and most importantly fun games to help your 2nd grade math student.

Learning Benefits

Hover over each Learning Benefit below for a detailed explanation.
Memory and Memorization
Number Sequencing
Adding and Subtracting

My child loves 2nd grade math, so by necessity, I’ve gotten pretty good at coming up with spur-of-the-moment addition and subtraction problems. But even Super Math Mom needs help sometimes. Playing 2nd grade math games is a great way to challenge kids who, like my daughter, are already excited about math. But 2nd grade math games are also an excellent tool for engaging kids who are less interested in or struggle with the subject. Challenge your early 2nd grade math learner to one of these great games:

2nd Grade Math: Ten Frame Flashcards
What you’ll need:

  • 10 index cards

What to do:

  • Turn each index card into a “10 Frame” by drawing a grid that’s five blocks across and two blocks high on one side of the card.
  • On the first card, draw a large dot in the center of the block in the top left corner.
  • On the second card, draw a dot in the first two blocks, and so on. Your final card should have a dot in every block.
  • To play, shuffle the cards and put them in a pile face down. Pick up the first card, and flash it to your child for two seconds. Ask, “How many dots are on the frame?”
  • Continue with all of the cards, keeping track of how many your child correctly identifies. For a more challenging variation, ask, “How many dots are missing?”

2nd Grade Math: Roll & Record
What you’ll need:

  • 2 dice
  • Paper

What to do:

  • On a sheet of paper, have each player draw a grid with several columns that is 11 rows high. Number the squares in the first column from two to 12.
  • Player one rolls the dice to begin the game. Player one adds the sum of the dice and puts an X in the box in the second column next to that number.
  • Player two takes a turn, and so on. The first player to put an X in every box in the second column wins the round.
  • Keep playing until you run out of columns. For a variation, create a grid numbered zero to six and use subtraction or include more dice and increase the challenge.

2nd Grade Math: Fishing for Tens
What you’ll need:

  • A deck of cards

What to do:

  • Remove the tens, jacks, queens, and kings from the deck of cards.
  • Deal each player five cards.
  • As in Go Fish, the object is for players to make pairs, but instead of matching, the sum of the two cards must equal 10 (ace=1). Players take turns asking other players for cards that would make 10 when added to another card in their hand. If a player requests a card that no one has, he has to “go fish” and pick a new card from the deck.
  • If a player runs out of cards, he picks two new cards. The game ends when there are no more cards in the pile. Players show their pairs and check each other’s math. The player with the most sums of 10 wins.

2nd Grade Math: Addition Bingo
What you’ll need:

  • A deck of cards
  • Paper

What to do:

  • Create six-by-six grids on several sheets of paper, randomly entering a number between two and 18 in each box.
  • Remove the tens, jacks, queens, and kings from the deck of cards, shuffle, and divide the cards into two equal piles.
  • To play, each player chooses a Bingo grid. Player one turns over the top card on each deck. All players add the numbers on the two cards (ace=1). Players who find the sum on their grids put an X in that square.
  • The game continues until the first player completes a row, horizontally, vertically, or diagonally and calls out “Bingo!” For a variation, create smaller grids with numbers zero to eight and play Subtraction Bingo.

2nd Grade Math: Double Trouble
You’ll need:

  • 1 die
  • Paper

What to do:

  • On a piece of paper, each player must create a grid that’s five squares long and four squares high.
  • In each box, players randomly write an even number from two to 12.
  • Player one rolls the die, and all players must figure out the resulting number’s double. Players put an X in one of the squares on their grid that includes that number.
  • The game continues until the first player completes a row, horizontally, vertically, or diagonally and calls out, “Double Trouble!” For a more challenging variation, play with two dice and create a grid that includes the even numbers from four to 24.

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