Students participate in a group discussion to brainstorm suggestions regarding classroom rules. Students will learn that classrooms are organized for student learning and that rules are important for a safe learning environment. They will need to communicate their diverse interpretations of misbehavior to achieve the common goal of a caring and respectful class community. Based on the Responsive Classroom approach, we ask questions to prompt students to clarify their thinking and, we ask the children to evaluate the activity and their participation. We collect evidence of learning by recording our observations and making anecdotal notes. This process allows us to monitor student understanding, interpret our evidence, modify our instruction and give feedback to our students using role-play, modeling, and paired/small group activities.
- Review student hopes and dreams from the previous lesson.
- Discuss the type of environment that would best help them achieve their goal.
Discuss whether rules would help the classroom and begin to brainstorm which rules would help students feel safe and respected.
- Chart Paper
Set Up and Prepare
- Anecdotal note cards/pad/paper for teacher observation.
- Chart paper in the meeting area for class discussion.
Step 1: Begin class discussion by reviewing the previous hopes and dreams lesson.
Step 2: Ask main discussion questions:
- What kind of class would we need to be so that everyone's hopes and dreams can be realized?
- How do we need to behave and interact with each other in order to feel safe enough to take risks and achieve our dreams in the classroom?
Step 3: Write their responses on the chart paper.
Step 4: Help them expand on some of their answers.
Step 5: Reread their ideas and thoughts back to them.
- Observe students throughout the discussion.
- Record anecdotal notes about which children responded easily and which children were shy and reserved.
- Record children's reactions to peers ideas and suggestions.
- Reteach, clarify and give feedback, based on evidence collected, by using role-play scenarios and modeling.