They told him his uncle died in a car accident. Fourteen-year-old Alex knows that's a lie, and the bullet holes in his uncle's windshield confirm his suspicions. But nothing prepares him for the news that the uncle he always thought he knew was really a spy for MI6, Britain's top secret intelligence agency. Recruited to find his uncle's killers and complete his final mission, Alex suddenly finds himself caught in a deadly game of cat and mouse.
Alex Rider's world is turned upside down when he discovers that his uncle and guardian has been murdered. The 14-year-old makes one discovery after another until he is sucked into his uncle's undercover world. The Special Operations Division of MI6, his uncle's real employer, blackmails the teen into serving England. After two short weeks of training, Alex is equipped with several special toys like a Game Boy with unique cartridges that allow it to scan, fax, and emit smoke bombs. Alex's mission is to complete his uncle's last assignment, to discover the secret that Herod Sayle is hiding behind his generous donation of one of his supercomputers to every school in the country. When Alex enters Sayle's compound in Port Tallon, he discovers a strange world of secrets and villains including Mr. Grin, an ex-circus knife catcher, and Yassen Gregorovich, professional hit man.
"The novel provides bang after bang as Alex experiences and survives unbelievably dangerous episodes and eventually crashes through the roof of the Science Museum to save the day. Alex is a strong, smart hero. If readers consider luck the ruling factor in his universe, they will love this James Bond-style adventure. With short cliff-hanger chapters and its breathless pace, it is an excellent choice for reluctant readers." — School Library Journal