This bewitching first novel is a puzzle, wrapped in a mystery, disguised as an adventure, and delivered as a work of art. When a book of unexplainable occurences brings Petra and Calder together, strange things start to happen: Seemingly unrelated events connect; an eccentric old woman seeks their company; an invaluable Vermeer painting disappears. Before they know it, the two find themselves at the center of an international art scandal, where no one is spared from suspicion. As Petra and Calder are drawn clue by clue into a mysterious labyrinth, they must draw on their powers of intuition, their problem solving skills, and their knowledge of Vermeer. Can they decipher a crime that has stumped even the FBI?
This Common Core-aligned discussion guide provides questions and activities for Pieces and Players, The Danger Box, Hold Fast, Chasing Vermeer, The Wright 3, and The Calder Game, all by author Blue Balliett.