When Calder Pillay travels with his father to a remote village in England, he finds a mix of mazes and mystery... including an unexpected Alexander Calder sculpture in the town square. Calder is strangely drawn to the sculpture, while other people have less-than-friendly feelings towards it. Both the boy and the sculpture seem to be out of place... and then, on the same night, they disappear. Calder's friends Petra and Tommy must fly out to help his father find him. But this mystery has more twists and turns than a Calder mobile... with more at stake than first meets the eye.<br /> Praise for <i>The Calder Game</i> "...potent messages about observation, imagination, and connections...what's fascinating is how she weaves in the kids' attraction to puzzles, words, and found objects as she moves them through literal and figurative mazes. Balliet again offers readers new ways to think." — Booklist<br /> "Acclaimed for her sophisticated juggling of art concepts, mystery, philosophy and storytelling, Balliett outdoes herself with this ambitious novel. Motivated readers will treasure this provocative title." — Publishers Weekly,<br /> "…this mystery is every bit as intricate, engaging, and delightful as "C hasing Vermeer " and " The Wright 3" — School Library Journal
This Common Core-aligned discussion guide provides questions and activities for Pieces and Players, The Danger Box, Hold Fast, Chasing Vermeer, The Wright 3, and The Calder Game, all by author Blue Balliett.
So when Calder gets the chance to visit England, Petra and Tommy are both envious. But Calder suddenly disappears along with a sculpture by the artist Alexander Calder for whom he is named. Is there a connection?