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November 4, 2015

# Kindergarten Card Games Based on Classic Game Shows

If you've read some of my previous posts, you might know I like to use materials I already have in my classroom when we do new activities. For instance, why make new letter or number cards when I already have dozens? Besides, it's fun to see how I can adapt what I have for multiple purposes.

These six kindergarten-friendly card game versions of classic game shows are good for small and big groups — ranging from one to eleven players — and are easy to adapt to your own needs and with your own materials. And, as always, they're frugal!

## Wheel of Fortune

Subject: letter recognition
Players: 4
Materials: letter cards, letter wheel, card holder, play money

One student per game is the letter turner. The letter turner picks three cards and puts them on the card holder facing him or her. Player One spins the wheel and says the letter it lands on. If it matches a letter on the board, the letter turner reveals it, and Player One wins a dollar and gets to spin again. If not, Player Two gets to spin the wheel, and so on, until all the cards are revealed. Then the players switch places. Whoever has the most "fortune" after four rounds wins the game.

## The Hollywood Squares

Subject: letter sounds
Players: 11
Materials: picture cards, photos of students, 3 x 3 tic-tac-toe board or pocket chart

Lay nine of the players' photos on the squares. The other two players are X and O. To start, Player One (X) picks a square and holds up a picture card, asking the player whose picture is in the square to identify the beginning letter sound. If the answer is right, he or she puts an X in that square. Player Two (O) does the same thing, and play continues until someone gets three in a row.

## Double Dare

Subject: sight words
Players: 2
Materials: sight word cards, spinner with silly actions

Player One takes a card from the sight word pile. He or she can try to read the word and win a point, but if incorrect, will have to spin the wheel and do what it says — or dare Player Two to read it. Player Two can try to read the word and win a point, but if incorrect, will have to spin the wheel and do what it says — or double dare Player One. At that point, Player One has no choice but to read the word correctly or spin the wheel and do what it says. Then it is Player Two's turn, and the game continues until they get through all the cards. Whoever has the most points wins.

## Win, Lose, or Draw

Subject: number recognition and counting
Players: 6 or 8
Materials: number cards, dry erase board, marker, eraser

Players get into two groups of three or four each. A player from Team One picks a number card and draws the number in any form except writing the actual numeral (or, to make it more challenging, only in the form of words, word problems, or addition and subtraction), trying to get his or her team to guess correctly. If they do, they get a point. If they don't, Team Two gets to guess. Next, a player from Team Two gets to draw, and so on, until everyone's had a turn. Whichever team has the most points at the end wins.

Subject: science
Players: 2
Materials: nature cards, cards with picture clues drawn on the back

Player One takes a nature card and its matching clue card and holds it so that the front is covered and facing Player Two, and the back with the clues is facing him or her. Player One gives Player Two three one-word clues about what's on the picture. After every word, Player Two gets a chance to guess. A correct guess after the first clue earns three points; after the second, two points; after the third, one point. Otherwise, they get zero points. Then Player One switches to a new card. They try to get through as many cards as they can in three minutes, then they switch places. The one with the most points at the end wins.

## Classic Concentration

Subject: social studies
Players: 1
Materials: 10 square picture cards with matches (20 total), square number cards (1-20), paper clips, clear document holders, mystery pictures

Game Assembly:

Slide a mystery picture into a clear document holder. Lay the picture cards in rows on top of the document holder, and use them as a guide to cut slits in the document holder. Slide a paper clip into each slit, then attach the picture cards to the paper clips, and finally, attach the number cards.

You can have several of these, with different picture cards and mystery pictures. They can also be swapped out and exchanged for new ones.

Game Play:

The player removes two number cards at a time, trying to find matching picture cards. If the picture cards don't match, he or she puts the number cards back and tries again. If the picture cards do match, he or she removes them, revealing two parts of the mystery picture. Game play continues until all the cards are removed. See how long it takes for students to identify what the picture is!

If you haven't built up your own stockpile of games, check out the Scholastic Store. As a thank you to Top Teacher readers, friends, and family, you get a limited time discount — good for games, books, and more!

Do you know of any other card games based on classic game shows? Do you have a favorite classic game show you'd like to see as a game?

Stay tuned for my next post about Hanukkah activities!

If you've read some of my previous posts, you might know I like to use materials I already have in my classroom when we do new activities. For instance, why make new letter or number cards when I already have dozens? Besides, it's fun to see how I can adapt what I have for multiple purposes.

These six kindergarten-friendly card game versions of classic game shows are good for small and big groups — ranging from one to eleven players — and are easy to adapt to your own needs and with your own materials. And, as always, they're frugal!

## Wheel of Fortune

Subject: letter recognition
Players: 4
Materials: letter cards, letter wheel, card holder, play money

One student per game is the letter turner. The letter turner picks three cards and puts them on the card holder facing him or her. Player One spins the wheel and says the letter it lands on. If it matches a letter on the board, the letter turner reveals it, and Player One wins a dollar and gets to spin again. If not, Player Two gets to spin the wheel, and so on, until all the cards are revealed. Then the players switch places. Whoever has the most "fortune" after four rounds wins the game.

## The Hollywood Squares

Subject: letter sounds
Players: 11
Materials: picture cards, photos of students, 3 x 3 tic-tac-toe board or pocket chart

Lay nine of the players' photos on the squares. The other two players are X and O. To start, Player One (X) picks a square and holds up a picture card, asking the player whose picture is in the square to identify the beginning letter sound. If the answer is right, he or she puts an X in that square. Player Two (O) does the same thing, and play continues until someone gets three in a row.

## Double Dare

Subject: sight words
Players: 2
Materials: sight word cards, spinner with silly actions

Player One takes a card from the sight word pile. He or she can try to read the word and win a point, but if incorrect, will have to spin the wheel and do what it says — or dare Player Two to read it. Player Two can try to read the word and win a point, but if incorrect, will have to spin the wheel and do what it says — or double dare Player One. At that point, Player One has no choice but to read the word correctly or spin the wheel and do what it says. Then it is Player Two's turn, and the game continues until they get through all the cards. Whoever has the most points wins.

## Win, Lose, or Draw

Subject: number recognition and counting
Players: 6 or 8
Materials: number cards, dry erase board, marker, eraser

Players get into two groups of three or four each. A player from Team One picks a number card and draws the number in any form except writing the actual numeral (or, to make it more challenging, only in the form of words, word problems, or addition and subtraction), trying to get his or her team to guess correctly. If they do, they get a point. If they don't, Team Two gets to guess. Next, a player from Team Two gets to draw, and so on, until everyone's had a turn. Whichever team has the most points at the end wins.

Subject: science
Players: 2
Materials: nature cards, cards with picture clues drawn on the back

Player One takes a nature card and its matching clue card and holds it so that the front is covered and facing Player Two, and the back with the clues is facing him or her. Player One gives Player Two three one-word clues about what's on the picture. After every word, Player Two gets a chance to guess. A correct guess after the first clue earns three points; after the second, two points; after the third, one point. Otherwise, they get zero points. Then Player One switches to a new card. They try to get through as many cards as they can in three minutes, then they switch places. The one with the most points at the end wins.

## Classic Concentration

Subject: social studies
Players: 1
Materials: 10 square picture cards with matches (20 total), square number cards (1-20), paper clips, clear document holders, mystery pictures

Game Assembly:

Slide a mystery picture into a clear document holder. Lay the picture cards in rows on top of the document holder, and use them as a guide to cut slits in the document holder. Slide a paper clip into each slit, then attach the picture cards to the paper clips, and finally, attach the number cards.

You can have several of these, with different picture cards and mystery pictures. They can also be swapped out and exchanged for new ones.

Game Play:

The player removes two number cards at a time, trying to find matching picture cards. If the picture cards don't match, he or she puts the number cards back and tries again. If the picture cards do match, he or she removes them, revealing two parts of the mystery picture. Game play continues until all the cards are removed. See how long it takes for students to identify what the picture is!

If you haven't built up your own stockpile of games, check out the Scholastic Store. As a thank you to Top Teacher readers, friends, and family, you get a limited time discount — good for games, books, and more!

Do you know of any other card games based on classic game shows? Do you have a favorite classic game show you'd like to see as a game?

Stay tuned for my next post about Hanukkah activities!