May 5, 2017
12 Insanely Fun Math and Reading Games, Part Five: Electronics

Grades
PreK–K

The end of the year is upon us, and antsy kids think it's already summer vacation. A surefire way to keep your students learning the last few weeks of school is to break out the electronics.

Anything that makes noise, lights up, moves, or interacts with students is a good choice to keep those brains stimulated. And in case you're wondering whether this is frugal, you can breathe a sigh of relief. Most electronics for kids are cheap, especially if you buy them used. Or you can borrow them from students or other teachers. Everywhere you look, you will most certainly find something that's AC-powered or battery-operated.

Here are my final 12 math and reading games of the year — guaranteed insanely fun!

**Number of students:** Whole group

**Skill:** Grammar

**Supplies:** Wireless responder keypads, projector, screen

**Directions:** Create some grammar multiple-choice questions and have students key in their answers before the time runs out.

**Number of students:** Whole group

**Skill:** Grammar

**Supplies:** Answer buzzers

**Directions: **Sort students into groups. Ask a grammar question and see who's the quickest to press the buzzer and answer correctly. When the round is over, let students move up a spot for the next round. Repeat until everyone's had a turn.

**Number of students:** Small group

**Skill:** Sentences

**Supplies:** Walkie-talkies

**Directions:** On chart paper, divide sentences into two parts. A student picks a beginning and speaks into Walkie-Talkie One. Another student picks an ending and completes the sentence by speaking into Walkie-Talkie Two.

**Number of students:** Small group

**Skill:** Sentences

**Supplies:** Electronic voice changer

**Directions:** On chart paper, make a sentence frame. Taking turns, students choose one word from each column in the word bank and speak their sentence into the voice changer.

**Number of students:** Individual

**Skill:** Punctuation

**Supplies:** iPad (or other tablet), eBook, stylus

**Directions:** A student goes through the book and highlights the punctuation in different colors using the stylus.

**Number of students:** Individual

**Skill:** Punctuation

**Supplies: **Hot Dots, Jr. (or other interactive electronic pen), lesson book

**Directions:** A student goes through the book and answers each problem, then self-checks using the interactive pen.

**Number of students:** Whole group

**Skill: **Subtracting

**Supplies: **Remote control robot or animal, flashcards

**Directions:** Designate a student as the flashcard holder. Every time they hold up a card, set out two number cards: one of the correct answer, and one of an incorrect answer. For each problem, one student steers the robot or animal to the correct answer.

**Number of students:** Whole group

**Skill:** Adding

**Supplies:** Remote control car, flashcards, manipulatives

**Directions:** Designate a student as the flashcard holder. Every time they hold up a card, set out two groups of manipulatives: one with the correct number of objects, and one with an incorrect number. For each problem, one student drives the car to the correct answer.

**Number of students:** Small group

**Skill:** Place value

**Supplies:** Laser finger clips, number cards

**Directions:** Prepare some cards with two and three-digit numbers. Invite students to put the laser clips on their fingers. After they each pick a card from the pile, call out either ones or tens. Students point to the correct place on their cards.

**Number of students: **Small group

**Skill:** Place value

**Supplies:** Laser lightsabers, number cards

**Directions:** Prepare some cards with three-digit numbers. Invite students to put lightsabers on their fingers. After they pick a card from the pile, call out either ones, tens, or hundreds. Students race to see who can point to the correct spot first.

**Number of students:** Individual

**Skill:** Decomposing

**Supplies:** Doodle glow board

**Directions:** Student picks a number and, by drawing on the doodle board, breaks it into the parts that equal it.

**Number of students:** Individual

**Skill:** Composing

**Supplies:** SMART board

**Directions:** Student picks two numbers and, by drawing on the SMART board, combines them into one.

The end of the year is upon us, and antsy kids think it's already summer vacation. A surefire way to keep your students learning the last few weeks of school is to break out the electronics.

Anything that makes noise, lights up, moves, or interacts with students is a good choice to keep those brains stimulated. And in case you're wondering whether this is frugal, you can breathe a sigh of relief. Most electronics for kids are cheap, especially if you buy them used. Or you can borrow them from students or other teachers. Everywhere you look, you will most certainly find something that's AC-powered or battery-operated.

Here are my final 12 math and reading games of the year — guaranteed insanely fun!

**Number of students:** Whole group

**Skill:** Grammar

**Supplies:** Wireless responder keypads, projector, screen

**Directions:** Create some grammar multiple-choice questions and have students key in their answers before the time runs out.

**Number of students:** Whole group

**Skill:** Grammar

**Supplies:** Answer buzzers

**Directions: **Sort students into groups. Ask a grammar question and see who's the quickest to press the buzzer and answer correctly. When the round is over, let students move up a spot for the next round. Repeat until everyone's had a turn.

**Number of students:** Small group

**Skill:** Sentences

**Supplies:** Walkie-talkies

**Directions:** On chart paper, divide sentences into two parts. A student picks a beginning and speaks into Walkie-Talkie One. Another student picks an ending and completes the sentence by speaking into Walkie-Talkie Two.

**Number of students:** Small group

**Skill:** Sentences

**Supplies:** Electronic voice changer

**Directions:** On chart paper, make a sentence frame. Taking turns, students choose one word from each column in the word bank and speak their sentence into the voice changer.

**Number of students:** Individual

**Skill:** Punctuation

**Supplies:** iPad (or other tablet), eBook, stylus

**Directions:** A student goes through the book and highlights the punctuation in different colors using the stylus.

**Number of students:** Individual

**Skill:** Punctuation

**Supplies: **Hot Dots, Jr. (or other interactive electronic pen), lesson book

**Directions:** A student goes through the book and answers each problem, then self-checks using the interactive pen.

**Number of students:** Whole group

**Skill: **Subtracting

**Supplies: **Remote control robot or animal, flashcards

**Directions:** Designate a student as the flashcard holder. Every time they hold up a card, set out two number cards: one of the correct answer, and one of an incorrect answer. For each problem, one student steers the robot or animal to the correct answer.

**Number of students:** Whole group

**Skill:** Adding

**Supplies:** Remote control car, flashcards, manipulatives

**Directions:** Designate a student as the flashcard holder. Every time they hold up a card, set out two groups of manipulatives: one with the correct number of objects, and one with an incorrect number. For each problem, one student drives the car to the correct answer.

**Number of students:** Small group

**Skill:** Place value

**Supplies:** Laser finger clips, number cards

**Directions:** Prepare some cards with two and three-digit numbers. Invite students to put the laser clips on their fingers. After they each pick a card from the pile, call out either ones or tens. Students point to the correct place on their cards.

**Number of students: **Small group

**Skill:** Place value

**Supplies:** Laser lightsabers, number cards

**Directions:** Prepare some cards with three-digit numbers. Invite students to put lightsabers on their fingers. After they pick a card from the pile, call out either ones, tens, or hundreds. Students race to see who can point to the correct spot first.

**Number of students:** Individual

**Skill:** Decomposing

**Supplies:** Doodle glow board

**Directions:** Student picks a number and, by drawing on the doodle board, breaks it into the parts that equal it.

**Number of students:** Individual

**Skill:** Composing

**Supplies:** SMART board

**Directions:** Student picks two numbers and, by drawing on the SMART board, combines them into one.