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Flashlight Readers

Fun activities that let students go inside nine popular and highly-taught books.

Grades

3–5, 6–8, 9–12

Activity Type

  • Interactive Whiteboard Activities
  • Book Resources

Flashlight Readers is an interactive literacy experience that lets readers enter the world of books and communicate with their favorite authors. Each activity based on a highly-taught, popular title offers community-building learning activities, author chats, and slideshows, all while encouraging essential reading and writing skills.

Learning Objectives

While participating in Flashlight Readers, students will:

  • Offer observations, make connections, react, speculate, interpret, and raise questions in response to text
  • Identify and discuss book themes, characters, plots, and settings
  • Connect their experiences with those of the author and/or with characters from the books
  • Support predictions, interpretations, conclusions, etc. with examples from text
  • Practice key reading skills and strategies (cause-and-effect, problem/solution, compare-and-contrast, summarizing, etc.)
  • Monitor their own comprehension
  • Discuss ideas from the book with you, the author, and/or other students online

Go Directly to the Activities

Learn More About Each Activity

Because of Winn-Dixie by Kate DiCamillo

Students can create a character scrapbook, navigate a maze using clues from the book, watch an author video, read early drafts of the book, and more.


Explore the Because of Winn-Dixie activities >>

Charlotte's Web by E. B. White

Students can bring the book to life by creating a comic strip, meet the producer of the movie, see a slideshow of spiders, test their skills on verbs and nouns, and more.


Explore the Charlotte's Web activities >>

A Dog's Life by Ann M. Martin

Readers can choose their own adventure and create a story — both based on the book's plots — browse photos of the author, and listen to an audio recording of the author.


Explore the A Dog's Life activities >>

Esperanza Rising by Pam Muñoz Ryan

Students can rewrite scenes from the book, write a journal entry as if they were Esperanza, and read a Q&A with the author.


Explore the Esperanza Rising activities >>

Holes by Louis Sachar

Students can play the memory match-up and treasure hunt games to test their knowledge of the book, read a Q&A with the author, and more.


Explore the Holes activities >>

Hoot by Carl Hiaasen

The author discusses writing and what inspired him to write Hoot. Students can create a personalized letter about a cause they care about.


Explore the Hoot activities >>

Inkheart by Cornelia Funke

Peek into the author’s writing room, take a quiz on the book, write an editorial in a step-by-step workshop, “become” one of the book’s characters, and more.


Explore the Inkheart activities >>

The Invention of Hugo Cabret by Brian Selznick

Students help Hugo grab parts for his automata in a maze, build their own “Mechanical Men,” listen to exclusive audio with the author, and view his sketches.


Explore the Invention of Hugo Cabret activities >>

The Underland Chronicles by Suzanne Collins

The author discusses the book, and students can create an Underland creature, help a character make his way through a labyrinth, and more.


Explore the Underland Chronicles activities >>

Blue Balliett, Author of Chasing Vermeer

The author answers questions and offers advice to young writers. Plus, students can follow clues to unlock a secret message, play pentominoes, and master two art challenges. 


Explore the Blue Balliett activities >>

My Scholastic

Susan Cheyney

GRADES: 1-2
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