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Beekman’s Ice Cream Shop: A Max’s Math Adventures Activity

Do Max and Ruthie have enough money to buy a Slushie? Early learners put their money and addition skills to the test to find out.

Grades

PreK–K, 1–2

Activity Type

  • Computer Lab Activities

In the “Beekman’s Ice Cream Shop” learning activity (grades K–2) — one of Max's Math Adventures — students learn that Max and Ruthie like to buy treats, but sometimes need help counting up their money.

 

Using the coins illustrated on an Activity Page, early learners must calculate if they have enough change to buy a $1 Slushie.

 

For more counting fun, students can also try these three Extra Challenges of varying difficulties.

 

 

 

Learning Objectives

By participating in Max’s Math Adventures, students will:

  • Apply math skills to solve problems.
  • Find mathematical problems in everyday situations.
  • Relate everyday language to mathematical problems and symbols.
  • Use creative thinking and math skills to figure out the solution.
  • Use an interactive online form.

 

My Scholastic

Susan Cheyney

GRADES: 1-2
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