Gordon Korman Books

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Linked

Author: Gordon Korman; 

Illustrator: 

AGE
 -  
GENRE

Link, Michael, and Dana live in a quiet town, but it's woken up very quickly when someone sneaks into school and vandalizes it with a swastika. Nobody can believe it. How could such a symbol of hate end up in the middle of their school? Who would do such a thing? As Link, Michael, and Dana try to get to the truth, they encounter not just the crimes of the present, but also the crimes of the past.

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War Stories

Author: Gordon Korman; 

Illustrator: 

AGE
8  -  12
GENRE

There are two things Trevor loves more than anything else: playing war-based video games and his great-grandfather Jacob, who is a true-blue, bona fide war hero. At the height of the war, Jacob helped liberate a small French village, and was given a hero's welcome upon his return to America. Now it's decades later, and Jacob wants to retrace the steps he took during the war - from training to invasion to the village he is said to have saved. Trevor thinks this is the coolest idea ever. But as they get to the village, Trevor discovers there's more to the story than what he's heard his whole life, causing him to wonder about his great-grandfather's heroism, the truth about the battle he fought, and importance of genuine valor.

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Level 13

Author: Gordon Korman; 

Illustrator: 

AGE
8  -  12
GENRE
Comedy and Humor

Cameron Boxer, king of the slackers, has found something worth his time. By playing video games online in front of an audience he can find both fame AND fortune -- especially with Elvis (a beaver who seems to love video games as much as Cam) at his side. The only problem? Things keep getting in Cam's way. Like school. And the club he accidentally started. And the misguided people in his life who don't think beavers should be playing video games. It's going to take some trickery, some close calls, and a fierce devotion to slacking in order for Cam to get to his goal -- conquering the game's infamous Level 13. But if any slacker can do it, Cam can.

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Slacker

Author: Gordon Korman; 

Illustrator: 

AGE
8  -  12
GENRE
Comedy and Humor

Cameron Boxer is very happy to spend his life avoiding homework, hanging out with his friends, and gaming for hours in his basement. It's not too hard for him to get away with it . . . until he gets so caught up in one game that he almost lets his house burn down around him. Oops. It's time for some serious damage control--so Cameron and his friends invent a fake school club that will make it seem like they're doing good deeds instead of slacking off. The problem? Some kids think the club is real--and Cameron is stuck being president. Soon Cameron is part of a mission to save a beaver named Elvis from certain extinction. Along the way, he makes some new friends--and some powerful new enemies. The guy who never cared about anything is now at the center of everything . . . and it's going to take all his slacker skills to win this round.

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Restart

Author: Gordon Korman; 

Illustrator: 

AGE
8  -  12
GENRE
Realistic Fiction

Chase's memory just went out the window. Chase doesn't remember falling off the roof. He doesn't remember hitting his head. He doesn't, in fact, remember anything. He wakes up in a hospital room and suddenly has to learn his whole life all over again... starting with his own name. He knows he's Chase. But who is Chase? When he gets back to school, he sees that different kids have very different reactions to his return. Some kids treat him like a hero. Some kids are clearly afraid of him. One girl in particular is so angry with him that she pours her frozen yogurt on his head the first chance she gets. Pretty soon, it's not only a question of who Chase is -- it's a question of who he was... and who he's going to be. From the #1 bestselling author of Swindle and Slacker, Restart is the spectacular story of a kid with a messy past who has to figure out what it means to get a clean start.

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Whatshisface

Author: Gordon Korman; 

Illustrator: 

AGE
8  -  12
GENRE
Comedy and Humor

Cooper Vega's family moves so often that he's practically invisible at any school he attends. Now they've relocated to the town of Stratford - where nobody even makes an effort to learn Cooper's name. To them, he's just . . . whatshisface. Cooper's parents feel bad about moving him around so much, so they get him a fancy new phone. Almost immediately, it starts to malfunction. First there's a buzzing. Then there's a weird glare on the screen. Then that glare starts to take on the form of . . . a person? It's not just any person trapped inside Cooper's phone. It's a boy named Roderick, who says he lived in the time of William Shakespeare - and had a very tangled history with the famous playwright. Cooper thinks his phone has gone haywire, but there's nothing he can do to get rid of Roderick. Then, even stranger, Roderick starts helping him. Even though his seventeenth-century advice isn't always the best for a twenty-first century middle school.

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The Chicken Doesn't Skate

Author: Gordon Korman; 

Illustrator: 

AGE
9  -  12
GENRE
Comedy and Humor

Milo has a problem. He's trying to do a project on the food chain, so he charts the growth of a baby chick, and makes arrangements to serve his specimen to the judges at the science fair. But he's baffled by the rest of his class. They name the chick Henrietta. They sign up to take her home on weekends. They claim that she's a good luck charm, a friend, even the new hockey team mascot! Milo just wants to win the science fair to impress his dad. But when the class finds out that Henrietta will be cooked and eaten for Milo's project, everyone panics!

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This Can't Be Happening at MacDonald Hall!

Author: Gordon Korman; 

Illustrator: 

AGE
7  -  10
GENRE
Comedy and Humor

Bruno and Boots are always in trouble. So the Headmaster, aka "The Fish" decides it would be best to separate them. Bruno must now room with ghoulish Elmer Dimsdale, plus his plants, goldfish, and ants. And Boots is stuck with nerdy, preppy, paranoid George Wexford-Smyth III. Of course, this means war. Because Bruno and Boots are determined to get their old room back, no matter what it takes.

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Swindle Series

Swindle

Author: Gordon Korman; 

Illustrator: 

AGE
9  -  12
GENRE
Adventure

After a mean collector named Swindle cons him out of his most valuable baseball card, Griffin Bing must put together a band of misfits to break into Swindle's compound and recapture the card. There are many things standing in their way -- a menacing guard dog, a high-tech security system, a very secret hiding place, and their inability to drive -- but Griffin and his team are going to get back what's rightfully his . . . even if hijinks ensue. This is Gordon Korman at his crowd-pleasing best, perfect for readers who like to hoot, howl, and heist.

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Swindle Series

Zoobreak

Author: Gordon Korman; 

Illustrator: 

AGE
9  -  12
GENRE
Adventure

When Griffin Bing's class goes to a floating zoo, they don't expect to see animals being treated so badly. They don't expect to find Cleo, Dog Whisperer Savannah's pet monkey who's been missing for weeks. And they really don't expect to have to hide the animals once they've rescued them! Hilarity ensues as Griffin's team once more pulls off a heist . . . trying to break the animals back into a (better) zoo!

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Swindle Series

Framed

Author: Gordon Korman; 

Illustrator: 

AGE
9  -  12
GENRE
Adventure

Griffin Bing's new principal doesn't like him. And Griffin doesn't like the boot camp football atmosphere the new principal has brought. Griffin manages to stay out of trouble -- until a Super Bowl ring disappears from the school's display case, with Griffin's retainer left in its place. Griffin has been framed! Unfortunately, the Man doesn't have a Plan - and everything his team tries to find out who really took the ring backfires. Griffin ends up in an alternate school, then under house arrest, and finally with an electronic anklet -

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Swindle Series

Showoff

Author: Gordon Korman; 

Illustrator: 

AGE
8  -  12
GENRE
Adventure

The heroes of SWINDLE, ZOOBREAK, and FRAMED are back - and this time, things have gone to the dogs! When Luthor goes berserk at a mall dog show, he's accused of ruining the career of the three-time best-in-show beagle. Griffin always knew that Luthor's viciousness was simmering just below the surface - so why does he feel bad enough to spring him from the pound?Griffin and his team have a new plan. This one involves New York City, a sinister saboteur, a reclusive dog-trainer who's quit the business, an international dog show, and a whole lot of red dye. But if they pull it off, no one will even notice their sting operation...right?

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Swindle Series

Hideout

Author: Gordon Korman; 

Illustrator: 

AGE
8  -  12
GENRE
Adventure

HIDEOUT: a place to escape detection, especially when being chased by someone determined to have revenge. . . When Griffin Bing and his friends first met Luthor, he was a vicious attack dog working for the slimy S. Wendell Palomino - also known as Swindle. The kids rescued Luthor and never thought they'd see Swindle again. But now Swindle's returned. And he wants his dog back. Swindle has manipulated the law so that there's no way for Savannah Drysdale to keep Luthor in her house. Before he can be taken away, they decide to make him disappear - away from Swindle. Six kids. Three hideouts. One extremely large dog. What could possibly go wrong?

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Swindle Series

Jackpot

Author: Gordon Korman; 

Illustrator: 

AGE
8  -  12
GENRE
Adventure

JACKPOT: the top prize in a game or lottery; a sensational and unexpected success, stroke of luck, windfall, bounty, pay day . . . What would you do with $30,000,000? That's the question everyone in Cedarville and every town near it is asking, because right now there's an unclaimed lottery ticket worth that much -- and the money will go to whomever finds it first. Griffin Bing, The Man With The Plan, wants to be the lucky winner. But he's got competition. Darren Vader, Griffin's number-one enemy, will stop at nothing to find it. And a new kid in town, Victor Phoenix, is also in on the big hunt. He's got an advantage that Griffin would have never guessed: Griffin's own friends are helping Victor out. But why? Griffin's going to need a lot of help -- from a rowdy Doberman, a completely strange invention, and a very random set of wheels -- to hit this jackpot and win his friends back.

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Swindle Series

Jingle

Author: Gordon Korman; 

Illustrator: 

AGE
8  -  12
GENRE
Adventure

JINGLE: a light clinking or tingling sounds, often heralding the approach of Santa, reindeer, or the mysterious thief of a priceless possession . . . Griffin Bing and his friends are NOT happy. Instead of going away for winter break, they've been signed up to volunteer at a local Christmas extravaganza . . . as elves. It's not easy being an elf. Not when Santa is bad news and Rudolph is being played by a Doberman who makes up his own rules wherever he goes. But being an elf is nothing compared to being blamed when a prized Christmas possession -- worth over ten million dollars -- is stolen right from under your nose. It's time for these elves to get off the shelf and track down a Christmas thief!

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Swindle Series

Unleashed

Author: Gordon Korman; 

Illustrator: 

AGE
8  -  12
GENRE
Adventure

UNLEASHED: freed from restraint, running wild, not being held back by anyone or anything . . . Luthor, a former attack dog, is supposed to be on his best behavior now that he's in the care of Savannah, a girl who's easily a dog's best friend. But every time a certain truck passes by Savannah's house, Luthor goes into attack mode - and chaos follows. Meanwhile, Griffin Bing is locked in the fight of his life with his archenemy, Darren Vader. Both are trying to win an invention contest - and will stop at nothing to be victorious. A runaway dog. Some majorly strange inventions. A mysterious neighbor. A stolen object of great value. These are a few of the ingredients in UNLEASHED, Gordon Korman's latest Swindle mystery. Like a Doberman with a mission in mind, there's no holding this story back!

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The Hypnotists Series

The Hypnotists

Author: Gordon Korman; 

Illustrator: 

AGE
8  -  12
GENRE
Science Fiction

Is it a gift . . . or is it a curse? Jax Opus can use his color-changing eyes to make people do things they don't want to do. (Only his color-blind best friend, Tommy, seems immune.) At first, Jax doesn't know what he's doing -- temporarily hypnotizing friends, foes, and strangers. But then his power pushes things way too far, and his secret isn't a secret any longer. Soon Jax finds himself meeting Dr. Elias Mako, who wants him to join a special institution that will teach him how to use his powers. But what will his powers be used for? That's the big question for Jax as his hypnotic abilities draw him into a conspiracy that will have him racing against time and a mysterious mastermind to save his best friend, his parents, and the entire United States. From #1 NEW YORK TIMES author Gordon Korman comes a fast, fun, and fantastic adventure about a kid who can make other people do what he wants -- and who's wanted big-time because of it.

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The Hypnotists Series

The Memory Maze

Author: Gordon Korman; 

Illustrator: 

AGE
8  -  12
GENRE
Adventure

Jax Opus knows he's not like other kids. And it isn't his skill on the basketball court or his test scores that set him apart. No, Jax is different because he can hypnotize people. In fact, he might be the best hypnotist the world has seen in a very long time. You would think Jax would be happy about this. But really? It's ruining his life. He and his family are hiding from a master hypnotist who wants Jax out of the picture . . . forever. And the FBI is also starting to ask questions about Jax and his abilities. Jax thinks life might be getting a little better when a very rich, very powerful man asks him to help out with something. The reward will be great. And the price -- well, the price is that Jax starts taking on the man's memories. And some of them are pretty deadly. #1 NEW YORK TIMES bestselling author Gordon Korman keeps the thrills coming and the adventure nonstop as the past and the present collide to build a memory maze that Jax Opus may never escape. . .

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The Hypnotists Series

The Dragonfly Effect

Author: Gordon Korman; 

Illustrator: 

AGE
8  -  12
GENRE
Adventure

The government has promised to protect Jax Opus and his family from enemies that want to use his hypnotic power to bring more evil into the world. Jax has reluctantly agreed to be protected. But protection has its price -- and soon Jax learns that if the government is going to help him, it's going to want some help in return. The reach of Jax's hypnotic talents is especially dangerous because he doesn't have to be looking at people directly to control them. No, he can hypnotize people through video broadcasts -- so a person can be innocently checking a computer, and suddenly have a hypnotic message planted. Even worse? Jax is not the only person who can do this. He is up against a hypnotic mastermind who has more than a few tricks up his sleeve. It's a race against time and the power of evil in this heartstopping adventure from #1 New York Times bestselling author Gordon Korman.

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Titanic Series

Unskinkable

Author: Gordon Korman; 

Illustrator: 

AGE
9  -  12
GENRE
Historical Fiction

The Titanic is meant to be unsinkable, but as it begins its maiden voyage, there's plenty of danger waiting for four of its young passengers. Paddy is a stowaway, escaping a deadly past. Sophie's mother is delivered to the ship by police - after she and Sophie have been arrested. Juliana's father is an eccentric whose riches can barely hide his madness. And Alfie is hiding a secret that could get him kicked off the ship immediately. The lives of these four passengers will be forever linked with the fate of Titanic. And the farther they get from shore, the more the danger looms. . .

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Titanic Series

Collision Course

Author: Gordon Korman; 

Illustrator: 

AGE
9  -  12
GENRE
Historical Fiction

The Titanic has hit the high seas--and moves steadily toward its doom. Within the luxury of the cabins and the dark underbelly of the ship, mysteries unfold--a secret killer who may be on board, a legacy that may be jeopardized, and a vital truth that will soon be revealed. For Paddy, Sophie, Juliana, and Alfie, life on the Titanic brings both hiding and seeking, as their lives become irrevocably intertwined. And then, of course, an iceberg appears, and the stage is set for the final scene.

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Titanic Series

S.O.S.

Author: Gordon Korman; 

Illustrator: 

AGE
8  -  12
GENRE
Historical Fiction

From bestselling author Gordon Korman, the thrilling conclusion to the adventure aboard the unluckiest ship of all.The Titanic was supposed to be unsinkable - the largest passenger steamship in the world, one of the biggest and most luxurious ships ever to operate.For Paddy, Sophie, Juliana, and Alfie, the Titanic is full of mysteries - whether they're to be found in the opulent first-class cabins and promenade decks or the shadows in the underbelly of the ship. Secrets and plans are about to be revealed - only now disaster looms, and time is running out. The four of them need to find the truth, unmask the killer...and try not to go down with the ship.

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The Contest

Author: Gordon Korman; 

Illustrator: 

AGE
8  -  12
GENRE
Adventure

A thrilling adventure trilogy from Gordon Korman about a number of kids competing to be the youngest person to ever reach the top of Mt. Everest Four kids. One mountain. They come from all across America to be the youngest kid ever to climb Everest. But only one will reach the top first. The competition is fierce. The preparation is intense. The challenge is breathtaking. When the final four reach the higher peaks, disaster strikes-and all that separates the living from the dead is chance, bravery, and action.

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The Climb

Author: Gordon Korman; 

Illustrator: 

AGE
8  -  12
GENRE
Adventure

A thrilling adventure trilogy from Gordon Korman about a number of kids competing to be the youngest person to ever reach the top of Mt. Everest Four kids. One mountain. The youngest expedition ever to attempt an Everest climb has begun. But the trouble starts long before they reach the summit. Competition is fierce. Conditions are harsh. And the trek from Base Camp proves a challenge that not all the contestants can meet...with disastrous results. And then the storm hits...

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The Summit

Author: Gordon Korman; 

Illustrator: 

AGE
8  -  12
GENRE
Adventure

A thrilling adventure trilogy from Gordon Korman about a number of kids competing to be the youngest person to ever reach the top of Mt. Everest Four kids. One mountain. Four kids are prepared to go into thin air in order to become the youngest person ever to climb Everest. But they are not prepared for the challenges that await them as they get closer to the summit. Supplies are low. Conditions are extreme. One of the kids is trying to sabotage the others...

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Island Trilogy (Korman) Series

Shipwreck

Author: Gordon Korman; 

Illustrator: 

AGE
9  -  12
GENRE
Adventure

Six kids. One shipwreck. One desert island. They didn't want to be on the boat in the first place. They were sent there as punishment, or as a character-building experience. Now the adults are gone, and the quest for survival has begun.

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Island Trilogy (Korman) Series

Survival

Author: Gordon Korman; 

Illustrator: 

AGE
9  -  12
GENRE
Adventure

Six kids. One shipwreck. One desert island. Stranded. Separated. Six kids are stuck on a desert island. They have no food. No shelter. Nobody knows they are lost. They must take from the island in order to survive. But what if they're not alone?

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Island Trilogy (Korman) Series

Escape

Author: Gordon Korman; 

Illustrator: 

AGE
9  -  12
GENRE
Adventure

Luke, Charla, Will, Lyssa, J.J., and Ian aren't alone on their desert island. They've survived so far -- but now their enemies are closing in. They have only one chance at escaping. Will they make it?

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