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The Keys to the Kingdom
Meet The Characters

Arthur Penhaligon
Arthur Penhaligon
would like nothing more than to be a normal seventh grader. But instead he finds himself at the center of a mystery as big as an entire world. Everything he thinks he knows — about his parents, about his town, about to life — is about to change. Because once he inherits the key to a strange and dangerous house, there's no going back. He will have to summon up courage he doesn't know he has, and risk everything he loves, in order to unlock the secrets of the world he finds.


Suzy Turquoise Blue
has been enlisted to help Arthur through the mysterious house. While she looks younger than Arthur, she, like many others in the house, have been there for thousands of years. A mere Ink-Filler Sixth Class, she has limited access to the vast realms within the house, yet her courage and knowledge prove vital to Arthur's cause.
Suzy Turquoise Blue

Mister Monday
Mister Monday
is the keeper of the first Key and controls the Lower House. Monday's Key takes the form of a minute and an hour hand from a clock that when put together form a sword. He does nothing, Monday is lazy. Because of his laziness, the Lower House is in complete disarray. His Dawn and Noon are both still loyal to him, however, Dusk is ready for a change.


The Will
is the force that governs the house. Unfortunately, nefarious powers have ripped it up and scattered it about. Now it needs help — Arthur's help — to collect itself, and undo all the wrongdoings that have prevailed in its absence.
The Will

The Old One
The Old One
is banished to the basement of the house. No one knows why or how but he is trapped in a painful and depressing existence. At first Arthur fears him, but later learns to trust him. The OLD ONE is knowledgeable about many things in the house and offers guidance to Arthur — and saving his life.


Grim Tuesday
is the keeper of the second Key and controls the Far Reaches. Tuesday's Key takes the form of flexible silver metal gloves, bound with golden bands. He collects debts from all of the other Houses in order to feed his greed. Tuesday can only make copies of things, he cannot create anything new. Transformed from his Dawn, Noon and Dusk, his seven Grotesques do his bidding.
Grim Tuesday
Drowned Wednesday
Drowned Wednesday
is the keeper of the third Key to the Kingdom. Although she used to be beautiful, she now exists in the form of a vast beast that wanders the Border Sea and eats everything it encounters. When she sends a ship to retrieve Arthur from the hospital, he isn't sure if she is a friend or foe.


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