Unit Plan
Holes Teacher's Guide
- Grades:Grades 3–5, Grades 6–8
Overview
In this Flashlight Readers session, students build key comprehension skills including identifying the sequence of story events and recognizing the cause-and-effect relationships of these events in the development of a narrative. Students gain these skills by participating in interactive games and activities related to the Newbery Medal-winning book Holes by Louis Sachar.
Objective
Students will:
- Match key story symbols/events and explore how they're repeated through multiple story strands
- Reconstruct plot by creating a timeline of story events
- Interact with vocabulary and symbols from the book
- Play a reading comprehension adventure game based on plot, characters, and themes
- Communicate with the author by participating in a moderated chat or by reading the transcript
- View stills from the movie with references to related passages from the book
- Learn about the author, his writing process, and how he comes up with story ideas
Lesson Plans for this Unit
Lesson 1: <em>Holes</em> Match 'Em Up Challenge Teacher's Guide
Lesson 2: Cause and Effect with the Treasure of Green Lake
Lesson 3: Explore Writing with Louis Sachar
Lesson 4: Write Your Own Screen Play
Reproducibles
Supporting Books
Books and Resources for Teaching Holes- Subjects:Literature, Cause and Effect, Plot, Character and Setting, Literature, Writing Process
- Skills:Development of Reading Comprehension, Cause and Effect, Plot, Character and Setting
- Duration:9 Days

