Lesson Plan
The Great Good Thing Extension Activity
- Grades: 6–8
About this book
1. In the story, Sylvie enters the dreams of a number of characters. Think of your own dreams. Make an illustration of a wonderful dream that you would like to be able to enter whenever you want. Be sure to use color and show detail. Write a paragraph describing the dream you created.
Collaborate as a class to make a list on the blackboard of different student's dreams. You may also want to have students keep a dream journal for a period of time where they record their dreams each morning. Use this material as a starting point for the dream illustrations. After completing the illustrations, students may present their work to the class.
2. With a partner, dramatize a scene in which Sylvie confronts Pingree. You could choose a scene from the original storybook or you could choose a scene after Pingree has taken over the throne. Think about how each character feels. Do your best to convey that character's personality.
Encourage students to improvise a scene based on interactions in the book. Sylvie and Pingree exchange words about his following her and telling on her when she escapes to Claire's dreams (p.50). Sylvie explains what she doesn't like about him (pp.70-71). Upon arrival in Claire's memories, Pingree and Sylvie clash over Pingree's tendency to change their story (p.116), and they butt heads when Sylvie is captured and learns Pingree has become king (pp.144-147).
- Subjects:Cooperation and Teamwork, Main Idea and Details, Literature, Plot, Character, Setting, Reading Response, Literature Appreciation, Creative Writing, Expressive Writing, Journal Writing, Literary Response, Narrative Writing, Writing Prompts, Creativity and Imagination, Drama, Theater, Musicals, Visual Arts, Understanding Self and Others
- Skills:Main Idea and Details, Plot, Character and Setting, Public Speaking, Descriptive Writing, Narrative Writing


