Arthur Goes to Camp
- Grades: PreK–K, 1–2
About this book
Arthur Goes to Camp
(LITTLE, BROWN, 1982)
Against his will, Arthur is bundled off to Camp Meadowcroak and before he even gets there, he's writing postcards home telling his parents that he's homesick. Once at camp, things don't improve much. The campers find frogs in their beds, Arthur is hopeless at archery, and the kids from Camp Horsewater play tricks on them. Arthur decides to find his way home during the annual scavenger hunt, and inadvertently saves the day.
Talking About the Book
Ask children to look back through the book and read the postcards Arthur writes to his parents. Does Arthur have a change of heart about camp? Why? Invite children to share what it was like the first time they stayed away from home—whether it was at camp or at a friend's or relative's home.
Extending the Story
School Scavenger Hunt
Send children on a scavenger hunt in your classroom or around the school. Divide the class into two or three teams, and give each team a list of items to find. Children can simply list or draw the items they find. You can link the scavenger hunt to your curriculum by having children search for items related to a recent lesson. For example, after a math lesson on shapes, challenge children to find examples of circles, squares, and rectangles.
Plan a “camp-out” day for your class! Pitch a tent in the classroom (or make one with sheets and chairs), and set up stations around the room where children can try different camp activities (make lanyard bracelets, learn to tie different knots). Outdoor activities might include relay races. As students complete the different stations, present them with merit badges or stickers. Then gather around the tent to tell ghost stories, sing camp songs, and make s'mores. (To add to the atmosphere, turn off the lights and let children hold flashlights.) Wrap up your day by having children write postcards to their parents, using the same postcard reproducible, telling them about what they did at camp.