Mystery Genre Study
- Grades: PreK–K, 1–2, 3–5, 6–8
Mysteries get reluctant readers and writers enthusiastic about reading, thinking, and writing. They contain intriguing characters and hold a student's interest with their suspenseful and dynamic plots. Mysteries are a wonderful vehicle for teaching critical thinking and deductive reasoning skills in an exciting and enjoyable way. Use the lessons and resources here to help students explore the Mystery Genre.
Describes various Web sites with activities and information on mysteries and mystery authors, such as Edgar Allan Poe and Nancy Drew.
Teacher Audrey Kennan shares seven ways she uses mysteries to teach crucial reading skills. 'Tis the season for a spooky story!
What happens when there are too many coincidences, too many puzzle pieces that fit together? Do you ignore them, pretend nothing's happening? Or do you try to figure out what's really going on?
The Robie House has secrets, and so do Petra, Calder and Tommy. Will this uneasy trio be able to get along well enough to discover the house's secrets and save the architect's favorite building?
When sixteen people are called together for the reading of wealthy Sam Westing's will, they are surprised to learn that the will is actually a contest in which they are all to participate.
Discussion questions for the book Chasing Vermeer by Blue Balliett.
In this activity based on Chasing Vermeer by Blue Balliett, students will use a pentomino code to decipher a message and then make up a secret code of their own.
This innovative online experience offers activities related to Chasing Vermeer and author Blue Balliett that fans will love, from author chats to slideshows.
Interdisciplinary activities extend a unit on Blue Balliett's book The Calder Game.
Super sleuths Petra and Calder, along with Calder’s old friend Tommy, have been cryptically drawn into another mystery—this time involving a Frank Lloyd Wright architectural masterpiece, the Robie House.
Discussion Guide for the Novels of Blue Balliett: Hold Fast, Chasing Vermeer, The Wright 3, and The Calder Game
Discussion guide for the novels of Blue Balliett: Hold Fast, Chasing Vermeer, The Wright 3, and The Calder Game
Students develop problem solving skills while exploring fine art and learning about creative expression in relation to the book Chasing Vermeer by Blue Balliet.