In this sequel to Inkheart, Dustfinger, the fire-eater brought into being from words, has a desperate need to return to the tale. Before long, the reader who brought Dustfinger to life is caught inside the book, too, as the story evolves in ways ne
Tal and Milla are caught in an Underfolk uprising that will have dire consequences for the Castleand for the entire Dark World.
Into the Land of the Lost
Lord Sparr has put Princess Keeah under a magic spell. Eric, Julie, and Neal can help her if they go to the Land of the Lost, but only ghosts live there. If they do not get out soon, the kids will turn into ghosts themselves.
Isle of Illusion, The
On their quest to complete the Pipe, the three arrive at the mysterious Isle of Auron, only to find terrible dangers awaiting them.
Isle of Mists, The
Armed with the Coiled Viper, the Red Eye of Dawn, and the Golden Wasp, Sparr is ready to journey to the Isle of Mists an eerie place of fog and darkness.
Isle of the Dead
Lief, Barda, and Jasmine continue their daring quest to defeat the evil forces that plague Deltora. Will they be strong enough to conquer the next of the Four Sisters?
Journey to the Volcano Place
Eric, Julie, and Neal enter a volcano to recover a magic jewel Lord Sparr has stolen from Princess Keeah.
Key to Rondo, The
There are three rules to the old, painted music box: Wind the box three times only. Never shut the box when the music is playing. Never move the box before the music stops. What happens when the rules are broken?
King of Middle March
Fans of The Seeing Stone and At the Crossing Places will find their questions about Arthur's home life answered in deeply satisfying (though often surprising) ways.
Knight of Silversnow, The
Snow in the summer? Eric, Neal, and Julie are headed back to Droon to fix the mess they made with the Wand of Urik. In a hidden castle, they must wake Droon's last hope against evil Lord Sparr, the famous Knights of Silversnow.
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