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    The Wright 3 (EBK)

    The Wright 3 (EBK)

    by Blue Balliett and Brett Helquist

    Petra and Calder, two of Lab School’s most talented sixth-grade problem solvers, have a new mystery on their hands. They must find a way to preserve Frank Lloyd Wright’s distinguished but dilapidated Robie House, where spooky occurrences have become the norm. Helping them in their quest is Calder’s childhood friend -- and Petra’s growing nemesis -- Tommy, just back from NYC. Will the trio solve the mystery? Will the friendship remain intact? The answers may be unexpected. Brett Helquist’s haunting, rich, charcoaled illustrations add even more depth to this enticing tale, where plot twists, road blocks, and surprising coincidences are no match for creative kids.

    $6.99
    books;ebooks;ebooks | Ages 10-14
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    The Wright 3 (EBK)
    Ages 10-14 $6.99
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    The Wright 3

    The Wright 3

    by Blue Balliett and Brett Helquist

    Spring semester at the Lab School in Hyde Park finds Petra and Calder drawn into another mystery when unexplainable accidents and ghostly happenings throw a spotlight on Frank Lloyd Wright's Robie House, and it's up to the two junior sleuths to piece together the clues. Stir in the return of Calder's friend Tommy (which creates a tense triangle), H.G. Wells's The Invisible Man, 3D pentominoes, and the hunt for a coded message left behind by Wright, and the kids become tangled in a dangerous web

    $7.99
    Paperback Book | Grades 6-8
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    The Wright 3
    Grades 6-8 $7.99
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The Wright 3

Author: Blue Balliett

Illustrator: Brett Helquist

Interest Level:
6-8

Lexile Framework:
870L

Grade Level Equivalent:
5.6

Guided Reading Level:
S

Age:
11-13

Genre:
Mystery and Suspense

Subject:
Architecture, Friends and Friendship, Codes, Messages, Signs

About This Book

Spring semester at the Lab School in Hyde Park finds Petra and Calder drawn into another mystery when unexplainable accidents and ghostly happenings throw a spotlight on Frank Lloyd Wright's Robie House, and it's up to the two junior sleuths to piece together the clues.

Stir in the return of Calder's friend Tommy (which creates a tense triangle), H.G. Wells's The Invisible Man, 3D pentominoes, and the hunt for a coded message left behind by Wright, and the kids become tangled in a dangerous web in which life and art intermingle with death, deception, and surprise.


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