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    The Code

    The Code

    by Peter Lerangis

    Twelve-year-old twins Andrew and Evie navigate through a maze of intrigue and espionage as they try to uncover the truth about their mother's disappearance. The twins receive a mysterious package from someone named Spy X and soon learn that the contents of the box will lead them on an incredible journey toward finding their mother—and into a world where no one's identity can be trusted.

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    Paperback Book | Grades 6-7
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    The Code
    Grades 6-7 $3.74
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    39 Clues, The Book Three: The Sword Thief

    39 Clues, The Book Three: The Sword Thief

    by Peter Lerangis

    Spies report that Amy and Dan seem to be tracking the life of one of the most powerful fighters the world has ever known. If this fearsome warrior was a Cahill, his secrets are sure to be well-guarded . . . and the price to uncover them just might be lethal.

    $39.99
    Audiobook CD | Grades 3-7
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    39 Clues, The Book Three: The Sword Thief
    Grades 3-7 $39.99
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Poof! Rabbits Everywhere

Author: Peter Lerangis

Illustrator: Jim Talbot

Series: Abracadabra! (Book #1)

Interest Level:
3-5

Lexile Framework:
440L

Grade Level Equivalent:
3.5

Guided Reading Level:
N

Age:
7-10

Genre:
General Fiction, Science Fiction and Fantasy

Subject:
Elementary School, Magic and Supernatural, Cleverness, Creativity and Imagination

About This Book

A hilarious new chapter book series about the adventures and misadventures of an after-school magic and mystery club.
Remember: Anything can happen when you wave your magic wand!

It was not Max's lucky day...then again, it never was. All he wanted to do was pull a fake rabbit out of his magician's hat, but - very much by accident - he made real bunnies appear instead! Now bunnies are poofing up all over school, and the Abracadabra Club is in trouble.
Max and his friends Jessica and Quincy love doing magic tricks. But if they can't figure out where the bunnies came from, magic won't be allowed at school anymore. Using a lot of magic, a little skill, and tons of charm, the Abracadabra Club must solve this hopping problem before bunnies take over the school.


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