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Bone #1: Out From Boneville
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Bond #1 Out From Boneville

After being run out of Boneville, the three Bone cousins - Fone Bone, Phoney Bone, and Smiley Bone - are separated and lost in a vast, uncharted desert. One by one, they find their way into a deep, forested valley filled with wonderful and terrifying creatures. Eventually, the cousins are reunited at a farmstead run by tough Gran'Ma Ben and her spirited granddaughter, Thorn. But little do the Bones know, there are dark forces conspiring against them and their adventures are only just beginning!

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Bone #2: The Great Cow Race
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Bone #2 The Great Cow Race

Fone Bone and his cousins plan to return home after visiting the village of Barrelhaven with Thorn and Gran'ma Ben. But Phoney risks everything on one last get-rich-quick scheme for the town's annual Great Cow Race. As usual, Phoney's plans go disastrously awry, and Boneville seems further away than ever. Meanwhile, ominous signs indicate that a war is brewing, and Fone finds himself helping his friends defend their valley from a formidable enemy.

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Bone #3: Eyes of the Storm
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Bone #3 Eyes of the Storm

In "Eyes of the Storm," volume three of the nine-book BONE saga, Lucius, Smiley, and Phoney survive an attack by the rat creatures and return safely to Lucius' tavern in Barrelhaven. Phoney, desperate to win a bet with Lucius, stokes the townspeople's fear of dragons and boasts that he is a professional dragonslayer.

Back at the farm, Fone Bone and Thorn are troubled by strange dreams, and Gran'ma Ben's reaction to them is stranger still: She reveals long-kept secrets and warns of great danger. Thorn, Fone Bone, and Gran'ma Ben may have to leave the farm forever.

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Bone #4: The Dragonslayer
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Bone #4 The Dragonslayer

Fone Bone confronts a host of dangers in Book 4 of the BONE saga, "The Dragonslayer". He and Gran'ma Ben and Thorn have a terrifying encounter with Kingdok, ruler of the rat creatures. The Hooded One is inciting his army to full-scale war. Someone is continuing to haunt Thorn in her dreams. And then wise Gran'ma Ben disappears.

To make matters worse, Phoney Bone has hoodwinked the townspeople into believing that he is a mighty dragonslayer. When he actually does catch the Red Dragon — much to his surprise — he must face up to his promise: to slay the dragon at sunrise.

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Bone #5: Rock Jaw: Master of the Eastern Border
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Bone #5: Rock Jaw: Master of the Eastern Border

Fone and Smiley Bone strike out into the wilderness to return a lost rat creature cub to the mountains. It doesn't take long before they run smack into Rock Jaw, "Master of the Eastern Border," an enormous mountain lion with a none-too-friendly disposition. Life gets even more complicated when they befriend a group of baby animals who are being orphaned by rat creature attacks. Everything comes to a head in an earth-shattering clash between Rock Jaw and Kingdok, the leader of the rat creatures.

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Bone #6: Old Man's Cave
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Bone #6: Old Man's Cave

The thrilling BONE saga continues in book six. As war spreads through the valley, the Bone cousins join Gran'ma Ben and Lucius at Old Man's Cave to make a stand against the rat creatures.

But not everything goes as planned. By the end of the book, Phoney Bone is strapped to a stone altar and about to be sacrificed; Thorn is lying lifeless nearby; and the rumblings of an earthquake suggest that the Lord of the Locusts is about to be released. Fone and Smiley Bone must do something drastic to save their friends.

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Bone #7: Ghost Circles
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Bone #7: Ghost Circles

A long-dormant volcano explodes, blacking out the sun, mowing down trees, and filling the land with soot and ash. The Lord of the Locusts is released with the eruption. Against this apocalyptic backdrop, the Bone cousins along with Thorn and Gran'ma Ben struggle to reach safe haven in the city of Atheia. Meanwhile, Lucius Downs lies severely wounded and trapped with the villagers in the camp at Old Man's Cave.

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Bone #8: Treasure Hunters
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Coming Soon: Bone #8: Treasure Hunters

The Bone cousins, Gran'ma Ben, and Thorn finally reach the city of Atheia, where they reunite with old friends and plan to thwart The Lord of the Locusts. The Pawan army has joined forces with Briar and the rat creatures, and danger increases as ThornĀ“s visions get stronger. Meanwhile, Phoney Bone is convinced Atheia is a city rich in gold, and he is determined to find it!

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Bone #9: Crown of Horns
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Bone #9

It's full-fledged war as Briar, the rat creatures, and the Pawan army storm the city of Atheia. The Bone cousins, Thorn, and Gran'ma Ben are all there to defend the Valley and stop the return of the Lord of the Locusts. When Thorn goes inside a ghost circle, she hears a voice urging her to seek the Crown of Horns. What follows is another dangerous journey for Thorn and loyal Fone Bone as they race to the sacred grounds of the dragons, searching for the one thing that may save them all. This is the breathtaking conclusion to the Bone series.

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Rose
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Rose

When a terrifying dragon attacks the small towns of the Northern Valley, a young Princess Rose (known later as Gran'ma Ben) must defeat it. The beast is actually the ancient evil, the Lord of the Locusts, and while Rose faces danger with honor, her elder sister, Princess Briar, follows a more sinister path.

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BONE Tall Tales Cover
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BONE Tall Tales

Long before the Bone cousins were ever lost in the uncharted desert on the outskirts of the Valley, Big Johnson Bone, the discoverer of the Rolling Bone River, founded Boneville. But little is known of the mighty explorer's adventures before he started his famous trading post. So when Smiley Bone sits down with a group of young campers to retell the legendary stories of Boneville's origin and its tough, no-nonsense founder, what they hear are tall tales in typical BONE fashion—wild antics complete with rat creatures, dragons, and a snarky little monkey!

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BONE Handbook Cover
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BONE Handbook

This is the ultimate handbook for every BONE fan! Includes character profiles, a timeline of events, interviews with creator Jeff Smith and colorist Steve Hamaker, a showcase of cover art from the original BONE editions, a behind-the-scenes look at how the Scholastic editions were colorized, and other fun stuff!

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Quest for the Spark
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Quest for the Spark

Twelve-year-old Tom Elm is just an ordinary turnip farmer from the Valley, but he's always felt destined for something bigger. So when he discovers everyone in his village is asleep and plagued by nightmares, he assembles a band of unlikely heroes. They must fight to preserve the Spark—a divine light born at the core of a vast, dark nothingness called the Nacht. The Nacht is trying to permeate the Waking World with nightmares of the Dreaming, and it's Tom's mission to defeat the Nacht and its most loyal follower, the Constable. If he fails, his family—and everyone—might never wake up again.

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Quest for the Spark: Book Two
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Quest for the Spark: Book Two

The Nacht, the evil dragon that threatens to destroy both the Dreaming and the Waking Worlds, is growing stronger, and twelve-year-old Tom Elm is the champion the Dreaming has chosen to defeat it. Along with Roderick the raccoon, Percival Bone and his nephew and niece, Randolf, Lorimar, and the two stupid Rat Creatures, Tom must race to find the missing pieces of the Spark. This leg of the journey introduces him to a trio of scheming bears and takes him into the depths of a dangerous beehive. And, on top of everything else, a traitor might be among them.

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Quest for the Spark: Book Three
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Quest for the Spark: Book Three

The Nacht is growing stronger, and it's a race against time for Tom Elm and friends to find the final piece of the Spark before the entire Valley—and possibly the world—are plunged into eternal darkness. In this installment, the Queen of the Sky is brought down in the Pawa Mountains, and our intrepid band of heroes is separated. What secrets can be found deep inside the mountains' caverns? Will the great mountain cat, Roque Ja, be ally or enemy? And will one of their very own betray them to evil?

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